The game spread to the riverboats on the Mississippi and then from there to the rest of the country until a dice maker, John H. Winn developed the game further so that players could bet with the shooter or against him. This development negated the usefulness of playing with crooked dice, a common practice at the time. Winn is known as the father of modern Craps and his development became the modern 20th century casino game of Bank Craps with layouts and tables.
Any number may play. Each person in turn may, as the shooter, toss two dice in attempting to roll a winning combination. Before the first throw the shooter puts up a stake, and the other players fade it, i.e., bet against the shooter up to the amount of the stake. The shooter must withdraw any part of his stake that is not faded. If he wins, he may continue to shoot and bet again, as much or as little as he wants; or he may give up the dice. If the shooter loses, the other players take away double the amount they faded. The other players also may bet among themselves as to whether the shooter will win or lose in the next series of throws or whether certain numbers or combinations will appear.
If the shooter throws a 7 or 11 (natural) on his first roll, he wins; if he rolls 2, 3, or 12 (craps) on the first roll, he loses. Bets are settled. The shooter keeps the dice and puts up the next bet or passes the dice to the player on his left, and the game continues. If the shooter's first throw is 4, 5, 6, 8, 9, or 10, that number is his point, and he continues to throw until he rolls the same number again (makes his point) and wins or throws 7 (misses out, or craps out) and loses both his bet and the dice. Side bets may be laid with or against the shooter, either before he has a point (coming out) or after (will or won't make his point).
Craps was a fast paced game back in the time of Bat Masterson and Wyatt Earp but it is even faster today. The rules have evolved over time making for a very fast game in which all players can become involved at any time.